yeah, I dont actually need it to be pixel accurate down to the single pixel. If I could get it consistently accurate to within 25 pixels I'd be set. It seems like if the mouse is moving fast enough even 25px is too much though. Anyhoo, I'll keep workin on it...
thx, .m On Wed, Mar 12, 2008 at 11:33 AM, Zeh Fernando <[EMAIL PROTECTED]> wrote: > This IS as accurate as possible. Technically, your mouse never was on 2, > 3, 5, 7, 8, etc. Remember mouse reading on the hardware works at a > certain frequency, and everything in between is lost. > > You can always interpolate between read values. That'll give you the > "imtermediary" positions where the mouse was. > > If your data is EXTREMELY inaccurate, though, using updateAfterEvent() > inside mouseMove events (or AS3's equivalent) allow you to read as many > values as physically possible. > > Zeh > > > > Matt S. wrote: > > Hi, > > can anyone recommend a way to have pixel-accurate mouse tracking? If I > > move my mouse slowly it pretty much grabs them all, but any fast > > movements result in huge gaps in the _xmouse tracking, so instead of > > being 1,2,3,4,5,6,7,8,9,10,11,12 etc, it'll be > > 1,4,6,9,12,15,16,23,30,35, etc. I need it it to be as accurate as > > possible. Can this be done? > > > > .m > > > > _______________________________________________ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders