Hi guys, I'm having a problem using seek. In a listener for "NetStream.Play.Stop" I have a call to stream_ns.seek(1). I am trying to loop a stream seamlessly. I put a trace on the stream_ns.time and after the seek is called, the time displays as starting over from 0. When I change the seek command to a value of 3 or 4, it still isn't accurate to what I'm sending it. Is this a bug in my trace or is the seek not as accurate as it should be?
If anyone has any advice on getting a clean, stutter free loop on a NetStream I'd love to hear some thoughts. I've tried a lot of different methods with no good result yet. Thanks. -Shant _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

