August!
2 Weeks ago i mailed the same to the guys from MDM.
With some e-mail contact they came to a fix for that.
They used to buffer offscreen and then put everything in screen.
They changed it to the way Flash doess it aswell (directly to screen).
This is build in the FULL pc version. up from the 3.0.2 build.
So the trial is'indeed slow, but the new full version is verrryy fast..
about the same as a swf. :-D
If you are using transparant exe's it's not worth wile for you though, that
still works with the old buffer method.
Hope this helps.
With kind regards,
Dennis
Isioux
----- Original Message -----
From: "August Gresens" <[EMAIL PROTECTED]>
To: "Flash Coders List" <[email protected]>
Sent: Tuesday, March 25, 2008 7:13 PM
Subject: [Flashcoders] zinc 3.0 overhead
Anyone else find that frame rates drop significantly with Flash projects
wrapped in Zinc? Despite claims of performance enhancements, I'm noticing
a
significant decrease in performance with an AS3 SWF running in Zinc 3.0 on
windows compared with the Flash Player.
Using the flex sample at http://www.bubblemark.com/ I found that the
project
ran about 50% slower on Zinc than in the flash player (25-28 FPS in Zinc
and
47-50 FPS in the Standalone Flash Player 9).
Kind of a disappointment for a product touting itself as a game
development
platform for Flash. Has anyone else been down this road?
Note: I was testing with the trial version. Not sure if the trial
watermark
could slow down the performance that much or not.
Thanks,
A
--
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August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]
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