Hi Guys I fixed it I added the container as addChildAt(container,0).
Thanks for ur patience.
Anuj
On Fri, Mar 28, 2008 at 2:17 PM, anuj sharma <[EMAIL PROTECTED]> wrote:
> Hi
> I am trying to check if objects of 2 different type overlaps or not. I
> have a CameraStartDrag which is activated by on press of MovieClip. I have
> some container of type Sprite which contains UI Loader component. All i need
> is if user takes CameraStartDrag on top of UILoader, the CameraStartDrag's
> index should come on top of UILoader. Currently CameraStartDrag is going
> back of UILoader. Attached is the code.
> Please help me out as this problem is making me crazy.
> Thanks
>
>
> for (var j:Number=1; j<=16; j++)
> {
> var CameraStartDrag;
>
> //Getting all the thumbnails by Name for dragging on stage
> CameraStartDrag=getChildByName("Thumbnail_"+j);
> }
> CameraStartDrag.addEventListener(MouseEvent.MOUSE_DOWN,CamStartDragTN);
> var container:Sprite=new Sprite();
> function CamStartDragTN(event:MouseEvent):void
> {
> var CameraStartDrag=event.target;
> CameraStartDrag.startDrag();
> if(container.numChildren>0)
> {
> for (var z:Number=0; z<=container.numChildren-1; z++)
> {
> var Child:DisplayObject=container.getChildAt(z);
> if(CameraStartDrag.hitTestObject(Child))
> {
> trace("Object Hit");
> }
> }
> }
>
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