hmm, as in:

myMovie.unload (false);

which would then be documented as:

"Unload unloads your movie except when false is passed"

Feels...wrong somehow;)

On Wed, Apr 16, 2008 at 1:40 PM, Piers Cowburn <[EMAIL PROTECTED]> wrote:
> I think any kind of fix they implement now would have to have some level of
> backwards-compatibility. Like passing a boolean which indicates whether you
> want to fully unload the movie or not. It's been too long without a fix for
> that in my opinion.
>
> Piers
>
>
>
>
> On 16 Apr 2008, at 12:19, Andrei Thomaz wrote:
>
> > dear Jonathan,
> >
> > and what if Adobe fixes this in a near future? Your code would be
> broken...
> > So, I don't think is a good idea to write code that needs this "feature"
> of
> > Flash Player.
> >
> >
> > []'s
> > andrei
> >
> >
> > On Wed, Apr 16, 2008 at 8:00 AM, jonathan howe <[EMAIL PROTECTED]>
> > wrote:
> >
> >
> > > To put a practical question out about this. I'm setting up something
> that
> > > is
> > > more or less a game with levels. Each level has a different set of
> > > movieclips as its background graphics and enemies for the level.
> > > I store all assets for a single level in an external swf, and using
> > > techniques we've talked about before on the list (swc +
> > > getDefinitionByName)
> > > use these assets once they're loaded in via the swf.
> > > The plan was then to dump the assets once the level ends and load a new
> > > level's assets.
> > >
> > > The game is small enough that I can conceivably tolerate all level
> assets
> > > being in memory by the time the game is done. What I need to know is,
> > > should
> > > I NOT treat the data as if it's unloaded, given FP9+AS3 behavior?
> Because
> > > if  the player revisits a level, I would normally reload the asset swf
> for
> > > that level ... now I wonder if that would make a duplicate copy of the
> > > assets in memory? There wouldn't be two copies of the swf's contents in
> > > memory because they'd have identical class definitions... right... or
> > > maybe
> > > not?
> > >
> > > Now I'm leaning towards an architecture that says: First time you play a
> > > level, load the assets for it, and keep it around always. Next time you
> > > play
> > > that level, the assets are already loaded.
> > >
> > > -jonathan
> > >
> > >
> > > On Tue, Apr 15, 2008 at 2:37 PM, Paul Andrews <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > > > I find it rather bizarre that people feel that it's necessary to beat
> a
> > > > drum about this. I doubt that Adobe are sitting back on the issues
> > > >
> > > raised.
> > >
> > > >
> > > > The thread has the Air of an hysterical mob. It's amazing how so many
> > > > people have produced fantastic systems using Actionscript 3 in spite
> of
> > > >
> > > the
> > >
> > > > gloom and doom spouted here.
> > > >
> > > >  From what I've read, the FP9 garbage collection is pretty much
> standard
> > > >
> > > > >
> > > > >
> > > > technology for object based systems - you can't just discard objects
> > > >
> > > that
> > >
> > > > have references to them. The real problem seems to be related to the
> > > >
> > > other
> > >
> > > > infrastructure that creates multiple object references that aren't
> > > >
> > > always
> > >
> > > > removable. I'm not saying bthere isn't a problem, just that it's not
> > > >
> > > worthy
> > >
> > > > of the histeria being generated. I understand completely it can be a
> > > >
> > > serious
> > >
> > > > issue for some people.
> > > >
> > > > Anyway, I'll express some faith that Adobe will resolve the issues - I
> > > > won't be rolling back to AS2 despite the expert advice of some. I'll
> > > >
> > > consign
> > >
> > > > a lot of this thread to the same place as the 'end of the world is
> nigh'
> > > > material that those people with placards dispense.
> > > >
> > > > No need to hand me a flaming torch just yet..
> > > >
> > > > ----- Original Message ----- From: "Chris Hill" <[EMAIL PROTECTED]>
> > > > To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
> > > > Sent: Tuesday, April 15, 2008 6:40 PM
> > > > Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?
> > > >
> > > >
> > > >  ON TOPIC:
> > > >
> > > > >
> > > > > I can see that most of us feel very strongly about this bug. Adobe
> has
> > > > > made it clear that their formal channel to do something about it is
> to
> > > > >
> > > >
> > > vote
> > >
> > > >
> > > > > in their ticketing system for the bug. If there already is a bug,
> can
> > > > > someone link to it? Otherwise let's get a bug in there. And then
> let's
> > > > >
> > > >
> > > vote
> > >
> > > >
> > > > > for it. I'm pretty sure that based upon the support here we can make
> > > > >
> > > >
> > > this
> > >
> > > >
> > > > > the #1 bug in their database.
> > > > >
> > > > > Apologies if someone has already mentioned this. This thread is long
> > > > >
> > > >
> > > and
> > >
> > > >
> > > > > noisy.
> > > > > C
> > > > > _______________________________________________
> > > > > Flashcoders mailing list
> > > > > Flashcoders@chattyfig.figleaf.com
> > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > > >
> > > > >
> > > > >
> > > > _______________________________________________
> > > > Flashcoders mailing list
> > > > Flashcoders@chattyfig.figleaf.com
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > > >
> > >
> > >
> > >
> > > --
> > > -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101
> > > _______________________________________________
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > >
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
> [EMAIL PROTECTED]
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>
>
>
>
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