OK, I totally don't mean to rehash the debate on the sound player bug -
but like a week after you all had that conversation, I'm actually
running into something that's related.
My problem is using Sound.play(), and passing in the milliseconds. As
you might be aware, the milliseconds is only accurate if you use 44.1khz
sound. But, fortunately, it's a simple equation to run on your time to
get the time parameter with the desired effect.
So now, as long as I know the sampling rate, I can pause and play to my
heart's content.
I wanted to take it one step further though.....is there any way to get
the sampling rate through code? I imagine if you got the bytestotal and
the length of the sound it would related, but that might be thrown off
by the fact that it was mono or stereo.
Has anybody come up with a good way of determining this?
thanks!
ben
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders