Surely - by Pythagoras w2 = square root of (width - x)^2 + (x2 - x)^2
Also might help to know the _rotation angle of the containing element -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 28 April 2008 14:43 To: Flash Coders List Subject: [Flashcoders] { AS3 } Reading position info X, Y, H & W Hi i need some help reading position info X, Y, H & W of a desired object. Now i know some of you are going to jump streight in with answeres like... instanceName.y, instanceName.x etc... but i would like you to take a look at the following link first, you will see a number of lines drawn to explanin the valuse i am after! http://79.170.40.163/flashdev.com/ I already have X, Y & bounding box H/W values. I need to read W2, H2 & X2 if possible? Regards SM _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ______________________________________________________________________ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email ______________________________________________________________________ _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

