Apologies, I misunderstood what you wanted to do.

If you google around for "sound" and "embedded flv" people seem to be having a few problems so I am guessing this may be a bigger issue and would not surprise me if there is a bug in there somewhere or maybe a "feature" of the player. I had one a while ago where calling stopallsounds stopped all sounds, across every browser tab - f*****g annoying if you are listening to internet radio or similar.

Sorry I can't be any more help...

Glen

quinrou . wrote:
Hi Glen,

I know I need to invoke the stop method to stop a sound object but what I am
looking for is to have my mp3 and the sound in the swf playing at the same
time. what is happening at the moment is that the sound in the swf overrides
the mp3 soundchannel and therefore causes the mp3 to stop without me calling
the stop method.

thanks



On Tue, May 6, 2008 at 1:38 PM, Glen Pike <[EMAIL PROTECTED]> wrote:

Hi,

  If you want to stop the Embedded sound playing you need to save the
SoundChannel object returned from calling play() on the Sound object:
    I guess you need to call stop() on your sound channel when your SWF
loads.
    Here is a snippet of my code for a game - I stored my sound assets in
a single object, in which I also put any SoundChannel objects that I had for
looping sounds or sounds I wanted to stop / manipulate:

  [Embed (source = "../resources/graphics.swf", symbol="MotherShip")]
  private var MotherShip:Class;

  _sounds = new Object();
            _sounds.mothership = new SndMotherShip() as SoundAsset;

  _sounds.mothership_stop = _sounds.mothership.play(0, 100) as
SoundChannel;
  //trace("showMotherShip " + _sounds.mothership_stop);
  var pan:Number = ( _motherShip.x / _width) - 0.5;
  SoundChannel(_sounds.mothership_stop).soundTransform = new
SoundTransform(1, pan);

  HTH

  Glen


quinrou . wrote:

Sidney,

Thanks for this but I think i will need to get the explaination coz the
code
isn't fully there. i.e. There no method

completeHandler

which is used in the last example which is i think the one I am the
most interested in since it
looks very similar to the on I have.

Anyone else who has a solution for this problem?

thanks


On Tue, May 6, 2008 at 12:43 PM, Sidney de Koning <
[EMAIL PROTECTED]>
wrote:



Hi Quinrou,

I have exactly the same with an AIR project i'm building.
I have not found a fix, there is an explanation i'm reading right now,
it
is in dutch, however the code should help you.

http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42

Hope this helps you,

Sidney



On May 6, 2008, at 1:22 PM, quinrou . wrote:

 Hi all,


I am having a very strange behavior with the Sound object.
I will try to describe the problem as accurate as possible.

I have a mp3 which I have embedded in class like this
[Embed(source='../../../../../embedded_assets/mp3/loop.mp3')]
private var Loop:Class;

This mp3 plays when the application starts and keeps on looping.
However
as
soon as a swf with an embedded flv on the timeline (which also
contains
sound) starts playing the mp3 then stops playing. there's no code
which
tell
mp3 to stop playing when the swf starts...

It looks like the swf overrides the mp3 sound channel.
Has anyone experienced behavior and how did ou manage to fix the
problem.

Many thanks
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--

Glen Pike
01326 218440
www.glenpike.co.uk <http://www.glenpike.co.uk>


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--

Glen Pike
01326 218440
www.glenpike.co.uk <http://www.glenpike.co.uk>

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