Ok, so I've done a bit of googling and found nothing. And the mailing lists search features are less than ideal (sorry). Apologies if this has been gone over before:
I have created an example problem here: http://ubergeek.tv/inheritance_declare_problem.zip The inheritanceDemo.fla shows that classes linked to symbols that extend class with items on the timeline causes a compiler error: 1152: A conflict exists with inherited definition AlertBase.okButton in namespace public.� While if I uncheck the 'Automatically Declare Stage Instances' checkbox and declare my okButton manually everything works. This seems like a big deal to me. Since we re-use code as much as possible, it seems like we either need to assume this box is checked or not and base our code on this. Additionally we can assume incompatibilities with 3rd party code based upon whether they checked this box. It would seem that this checkbox shouldn't exist and that all stage vars should be declared manually. I must be doing something wrong. What are the best practices here? Besides unchecking that box, is there any way to get around these errors? Thanks Chris Hill
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