Jobe is using Penner's flash.fl.motion package to rotate objects about points 
other than the registration point, as shown here:

http://jobemakar.blogspot.com/2007/06/rotating-around-point.html

As I rotate my objects around a corner point I am expecting the corner point to 
stay still but it doesn't. It wanders off.

The demo on Jobe's page also illustrates the problem: Click a corner pixel, 
hold it still and let it swing. The corner pixel wanders away from it's 
original position. It seems to be due to the gradual summation of rounding 
errors.

I am trying to locate the original corner in the transformation matrix and 
apply additional translations to fix it. Has anyone found a solution to this 
problem?

John
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to