Hello again!
Im quite desparate after trying to find a simply and yet efficient way
to get my content always in the middle of that stage,
i wrote simple script, that seems to be working when i launch the
stand alone player, however when i launch it with the html
wrapper and in browser, the positions are different (?!?) and i cant
figure out why, this is probably very stupid, but before
i just wanted to know how you ppl solve the centering / positioning
problems in flash/stage
my awesome script:
private function positionContainer() : void {
_lastBgX = _bg.x;
_lastBgY = _bg.y;
var halfW : Number = this.width / 2;
var halfH : Number = this.height / 2;
_bg.x = 0;
_bg.y = 0;
_bg.width = stage.stageWidth;
_bg.height = stage.stageHeight;
_holder.x = (stage.stageWidth / 2) - (_holder.width / 2);
_holder.y = (stage.stageHeight / 2) - (_holder.height / 2);
}
_bg is scale, as it's a simple sprite filled with bitmapdata, just for
testing, and it does what it's suppose to do,
_holder is my content holder wher i put all my instances, movieclips
and so on something i dont get is,
if i have a class that generates something bigger then that _holder
[width/height] the things starts too look strange
I think i dont really get how that html wrapper works and what are the
best settings for an fullscreen flash in html
should i pass settings to the stage class? if yes then which makes
sense? How do you ppl solve that issue?
Thanks for your Help!
P.
------------------------------------------
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