Hello again!

Im quite desparate after trying to find a simply and yet efficient way to get my content always in the middle of that stage, i wrote simple script, that seems to be working when i launch the stand alone player, however when i launch it with the html wrapper and in browser, the positions are different (?!?) and i cant figure out why, this is probably very stupid, but before i just wanted to know how you ppl solve the centering / positioning problems in flash/stage

my awesome script:

private function positionContainer() : void {
        _lastBgX = _bg.x;
        _lastBgY = _bg.y;
        var halfW : Number = this.width / 2;
        var halfH : Number = this.height / 2;   
        _bg.x = 0;
        _bg.y = 0;
        _bg.width = stage.stageWidth;
        _bg.height = stage.stageHeight;
        _holder.x = (stage.stageWidth / 2) - (_holder.width / 2);
        _holder.y = (stage.stageHeight / 2) - (_holder.height / 2);
}

_bg is scale, as it's a simple sprite filled with bitmapdata, just for testing, and it does what it's suppose to do, _holder is my content holder wher i put all my instances, movieclips and so on something i dont get is, if i have a class that generates something bigger then that _holder [width/height] the things starts too look strange

I think i dont really get how that html wrapper works and what are the best settings for an fullscreen flash in html should i pass settings to the stage class? if yes then which makes sense? How do you ppl solve that issue?

Thanks for your Help!
P.
------------------------------------------
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