On Wed, May 28, 2008 at 11:04 AM, Viktor Hesselbom <[EMAIL PROTECTED]> wrote: > Hi Matt, > > It's quite obvious that Rectangle doesn't have scaleX and scaleY. > > Why would you need it for the Rectangle class anyway? > What use for it could you possible have? >
What use could I possibly have? well, one use... I used it to calculate the draggable area of an object using startDrag(), and that worked well, like so: var rectangle:Rectangle = new Rectangle(e.currentTarget.parent.gutter.x,e.currentTarget.parent.gutter.y,e.currentTarget.parent.gutter.x,e.currentTarget.parent.gutter.y+e.currentTarget.parent.gutter.height-e.currentTarget.height); e.currentTarget.startDrag(false,rectangle); But then I tried to use it for calculating image size and positioning prior to the image being loaded, and thats where I ran into the Scale problem. Anyhow, I used an old fashioned Maths to calculate it instead, so I'm good, thanks to all for the suggestions. .m _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders