It depends on what's the actual problem. "Allow smoothing" won't help
you unless you're talking about REAL slow (subpixel) moving or
transformations like rotation and scale.
Using tweening extensions - tweener, tweenlite, tweenmax, go, fuse, etc
- is a given. But other than that, if the thing still looks choppy, the
bottleneck is most probably with image rendering - that'll depend on
area used, blending modes, your framerate, whether there's something
else on top or below the image, what's using cacheAsBitmap and what's
not, whether you have filters, etc. And on that case, allow smoothing
would actually make the thing worse.
So I'd say, find the bottleneck and attack it. There's no magic trick.
You have to know your enemy. Trying to solve rendering issues with
different tweening extensions won't give you any positive result, and
the contrary is also true. So those aren't really "tricks"; it's more
about doing the thing right from the start. There's a lot of
combinations that will really drag the player performance down.
Zeh
robert wrote:
Hi
I am working on a flash piece in which there is a band of 9 jpegs that
slowly move horizontally along the screen in a never ending band (the
images are repeated to the left as they exit to the right).
My client still perceives the movement as choppy. I have tried basic
tricks like onEnterFrame and Tween() and a plain old timeline tween. The
movement speed is very slow at 1px at 31fps. I've made it slightly
smoother by checking each jpg to "allow smoothing". Are there any other
tricks at the newbie level or flashcoder level? Or is this something
inherent in flash or related to the viewing hardware?
Thank you very much
robert
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders