did anyone have an opportunity to look at the _x positioning stuff to see how it could be any better?
my example is here: http://www.m2surveys.com/homeserve/dock/ my positioning code is: var thisXmouse = Math.round(this._xmouse); // gives relative mouse position - minus numbers are to the left and plus numbers are to the right var nIconSpan:Number = Math.round(ref.nIconWidth*5); // gives active area var nXPercent:Number = Math.round(thisXmouse/nIconSpan*100)/1.8; // adjusting this by /1.8 has made the icons move along - otherwise they stay static, with only the moused over icon scaling and moving nXPercent = (nXPercent > 45) ? 45 : (nXPercent < -45) ? -45 : nXPercent; this._x = this.thisX - nXPercent; thankyou very much alz On Fri, Jun 13, 2008 at 9:50 AM, allandt bik-elliott <[EMAIL PROTECTED]> wrote: > on a side note - if i want the _xmouse in relation to the thisContainer - > how would you pass that to the delegated function (now scoped to the object > instance)? > > a > > On Thu, Jun 12, 2008 at 6:27 PM, Merrill, Jason < > [EMAIL PROTECTED]> wrote: > >> >>> mcScrollingIconContainer["clip"+i].onRelease = function():Void >> >> Don't use anonymous functions. If you have to use AS2, then use >> mx.utils.Delegate instead. >> >> Also, you keep repeating, "mcScrollingIconContainer["clip"+i]" in your >> code over and over in the same loop. Instead, I think a tighter way >> (and perhaps better performance since there is not a continual lookup) >> is to create a reference to it instead, and then just use the reference >> to assign behavior: >> >> var thisContainer:MovieClip = mcScrollingIconContainer["clip"+i]; >> >> thisContainer.onRelease = Delegate.create(this, onContainerRelease); >> thisContainer.onRollOver = Delegate.create(this, onContainerRollOver); >> thisContainer.onPress = Delegate.create(this, onContainerPress); >> thisContainer.onReleaseOutside = Delegate.create(this, >> onContainerReleaseOutside); >> >> >> >> Jason Merrill >> Bank of America >> Global Technology & Operations & Global Risk L&LD >> eTools & Multimedia >> >> Join the Bank of America Flash Platform Developer Community >> >> Are you a Bank of America associate interested in innovative learning >> ideas and technologies? >> Check out our internal GT&O Innovative Learning Blog & subscribe. >> >> >> >> >>-----Original Message----- >> >>From: [EMAIL PROTECTED] >> >>[mailto:[EMAIL PROTECTED] On Behalf >> >>Of eric e. dolecki >> >>Sent: Thursday, June 12, 2008 1:19 PM >> >>To: Flash Coders List >> >>Subject: Re: [Flashcoders] looking at the maths for an osx style dock >> >> >> >>sorry for the OT response, but man this code makes me so glad >> >>I don't do AS2 anymore ;) >> >>- e. >> >> >> >>On Thu, Jun 12, 2008 at 12:48 PM, allandt bik-elliott >> >><[EMAIL PROTECTED]> >> >>wrote: >> >> >> >>> hi guys - i queried this a few days ago when all the messages were >> >>> disappearing into the hole - i've amended my code so it's >> >>pretty darn >> >>> close to what i want but not quite >> >>> >> >>> basically, i'm writing an osx style dock and at the moment, the >> >>> scaling is working perfectly but the positioning is a bit >> >>flaky - it >> >>> looks like a string of beads on elastic that snap to the >> >>previous bead >> >>> - i've posted an example here >> >>http://www.m2surveys.com/homeserve/dock/ >> >>> >> >>> the code that governs the size and position is this method >> >>> >> >>> private function addIconMouseListeners():Void >> >>> { >> >>> var ref:Object = this; >> >>> >> >>> for (var i:Number = 0; i < aIconArray.length; i++) >> >>> { >> >>> mcScrollingIconContainer["clip"+i].sTitle = >> >>> aIconArray[i].sTitle; >> >>> mcScrollingIconContainer["clip"+i].sLink = >> >>> aIconArray[i].sLink; >> >>> mcScrollingIconContainer["clip"+i].nColour = >> >>> aIconArray[i].nColour; >> >>> mcScrollingIconContainer["clip"+i].ID = i; >> >>> mcScrollingIconContainer["clip"+i].thisX = >> >>> mcScrollingIconContainer["clip"+i]._x; >> >>> mcScrollingIconContainer["clip"+i].onMouseMove = >> >>function():Void >> >>> { >> >>> var thisXmouse = Math.round(this._xmouse); >> >>> var nIconSpan:Number = Math.round(ref.nIconWidth*5); >> >>> //this governs the position and is the strange bit >> >>> var nXPercent:Number = >> >>> Math.round(thisXmouse/nIconSpan*100)/1.8; // adjusting this by /1.8 >> >>> has made the icons move along - otherwise they stay static, >> >>with only >> >>> the moused over icon scaling and moving >> >>> nXPercent = (nXPercent > 45) ? 45 : >> >>(nXPercent < -45) ? >> >>> -45 >> >>> : nXPercent; >> >>> this._x = this.thisX - nXPercent; >> >>> >> >>> // this governs the scale and works great >> >>> if (thisXmouse < nIconSpan && -1*thisXmouse >> >>< nIconSpan) >> >>> { >> >>> var nWidth:Number = ref.nIconWidth + >> >>ref.nIconSpacing; >> >>> var nPercent:Number = >> >>Math.round((thisXmouse < 0) ? >> >>> (thisXmouse/nIconSpan) *-100 : (thisXmouse/nIconSpan) *100); >> >>> nPercent = 100 - nPercent; >> >>> >> >>> if (nPercent > 55) >> >>> { >> >>> this._yscale = this._xscale = nPercent; >> >>> >> >>> } else { >> >>> this._yscale = this._xscale = 55; >> >>> } >> >>> } else { >> >>> this._yscale = this._xscale = 55; >> >>> } >> >>> }; >> >>> mcScrollingIconContainer["clip"+i].onRollOver = >> >>function():Void >> >>> { >> >>> this.swapDepths(1000); // not needed after >> >>_x is figured out >> >>> ref.tfTradeTitle.text = this.sTitle; >> >>> ref.addGlow(this); >> >>> >> >>> }; >> >>> mcScrollingIconContainer["clip"+i].onRollOut = >> >>function():Void >> >>> { >> >>> ref.removeGlow(this); >> >>> } >> >>> mcScrollingIconContainer["clip"+i].onRelease = >> >>function():Void >> >>> { >> >>> getURL(this.sLink, "_self"); >> >>> trace("getURL: "+this.sLink); >> >>> }; >> >>> >> >>> } >> >>> } >> >>> >> >>> could anyone make any suggestions as to how i can tighten it up, >> >>> please? I could really use some help >> >>> >> >>> thanks a lot >> >>> alz >> >>> _______________________________________________ >> >>> Flashcoders mailing list >> >>> [email protected] >> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >>> >> >>_______________________________________________ >> >>Flashcoders mailing list >> >>[email protected] >> >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

