Do you even need to cast as Bitmap? can't you just do
container.forceSmoothing = true; ? Oops - that might be AS2.
On Tue, Jul 22, 2008 at 12:59 PM, Matt S. <[EMAIL PROTECTED]> wrote:
> smoothing. Cast the image as a Bitmap and apply smoothing, and you'll
> be able to resize without image degradation.
>
> function loadTheImage(iMG):void {
> url = "uploads/"+iMG+".jpg";
> var request:URLRequest = new URLRequest(url);
> var loader:Loader = new Loader();
> loader.load(request);
> loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
> onThumbLoad);
> loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,
> preLoader);
>
> }
>
> function onThumbLoad(e:Event):void {
> //"cast" the loaded content as Bitmap
> var b:Bitmap;
> b = e.target.content as Bitmap;
> b.smoothing = true;
>
> this.img_mc.addChild(b);
> }
>
> .m
>
>
> On Tue, Jul 22, 2008 at 12:40 PM, Lehr, Theodore M (N-SGIS)
> <[EMAIL PROTECTED]> wrote:
> > I have a small movie where I am importing images and dynamically
> > resizing them - the problem is that when it is shrunken - it gets really
> > pixellated - I am using jpegs - is there a way to make it so they look
> > better - maybe import a different type of image ?????
> >
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