If I was in your case (and as you commented the debugger is the one that prompts you for the error) I would delete the library items in chucks of say 50 or even 100, then debug, if he debugger doesn't say that it cant compile the movie because you dont have AS in it, then you move to the next set. and so forth. That will allow you to find your asset quite faster rather than going one by one and finding out that your problem is in asset #294..
On Thu, Jul 24, 2008 at 11:51 AM, Joe Cutting <[EMAIL PROTECTED]> wrote: > >> > What you've got here is the case of a corrupted library item. It happens > sometimes and there's only one thing you can do about it. > > What we had to (and you have to) do is go through your library symbols one > by > one, deleting each one until you find the sucker, and then replacing it if > need > be. > >> > Thank you for this. It's good to know that I'm not the only one who's had > this. I also gives me > some way of looking for the problem. Currently my library has 297 items and > removing them isn't straightforward because they're referenced in the code > so it creates knock on errors. So it may all take some time. > > Presumably this type of thing will get better with flash CS4 as ".fla" > files will become an open XML based format and we'll be able to write out > our own validators/checkers. > > Cheers > > Joe > > > > > Joe Cutting > Computer exhibits and installations > www.joecutting.com > 35 Hospital Fields Road, York, YO10 4DZ > 01904 624681 > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- ...helmut _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

