I'm trying control the timeline where it is embedded. Then, if I play
it goes well.. but if in frame 100, I call a gotoAndPlay(50), for
example, it backs to frame 50, give a small lag, and then plays.

That's because when you go to a frame that does not contain a keyframe for the movie it has to actually go back in the movie until it finds a keyframe, and re-render it until the frame you want to see. Makes a backward playback impossible, for example.

If you just have a few moments where you need it - ie, skipping to the middle of the movie - and you want to make the skipping performance a bit better, increasing the number of keyframes on your movie helps. Just export with 1 keyframe every second and see how it works.

This will probably make your movie file bigger.

There's no perfect solution, however. The only way to fix it completely is making all frames keyframes, which pretty much defeats the purpose of using a video file. You can only hope that a few more keyframes will work well enough.


Zeh
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