You are allowed to change the properties of an object but if you want to
change the properties of an object that is animated on the timeline you have
to have a wrapper so that the effects applied to the wrapper are being
passed down to its children.
Now you can change the properties during playtime using code.. try something
like this:
square.addEventListener(Event.ENTER_FRAME, enterFrame);
function enterFrame ( e : Event ) {
square.x += 1;
}
square2.addEventListener ( MouseEvent.MOUSE_DOWN, mouseDown );
function mouseDown ( e : MouseEvent ) {
square.y = 40;
square.alpha = 0.4;
}
you will notice that the "square" will continue to move accross the screen
and at the same time change its y property and alpha.
On Wed, Jul 30, 2008 at 11:28 PM, Boon Chew <[EMAIL PROTECTED]> wrote:
>
> Hmm, this doesn't make sense. The property of an object should be allowed
> to change since it's not changed during an actual tween. Also, the property
> involved is not what's being tweened, so why would it nullify a tween done
> on it at a different time?
>
> - boon
>
> --- On Wed, 7/30/08, Helmut Granda <[EMAIL PROTECTED]> wrote:
>
> From: Helmut Granda <[EMAIL PROTECTED]>
> Subject: Re: [Flashcoders] Modifying movieclip property kills tween
> To: "Flash Coders List" <[email protected]>
> Date: Wednesday, July 30, 2008, 1:49 PM
>
> This is the proper behavior since you are overriding the properties of the
> object itself. Such as if you were overriding the x, y, scale properties.
> You can wrap the object into a container and edit the properties of the
> container that then will be reflected into its child, in this case the
> "box".
>
>
> On Wed, Jul 30, 2008 at 2:13 PM, Boon Chew <[EMAIL PROTECTED]> wrote:
>
> > Hi all, I ran into something strange whereby if I modify a movieclip's
> > property (say alpha), it would kill the tween that will take place later
> > that involves the movieclip. Wonder if anyone has run into this?
> >
> > 1) In a test FLA, create a movieclip called "test". Inside
> "test", create
> > two frames, "start" on frame 2 and "end" on whatever
> (say frame 30).
> > 2) Put a movieclip called "box" on timeline and tween it from
> "start" to
> > "end".
> > 3) In the main timeline, add this:
> > stage.addEventListener(MouseEvent.MOUSE_DOWN, click);
> >
> > function click(event:MouseEvent):void
> > {
> > test.box.alpha = 1; // <-- changing alpha value causes the tween
> to
> > stop working, comment this out and tween works
> > test.gotoAndPlay("start"); // tween test.box by moving it
> across the
> > stage
> > }
> >
> >
> > - boon
> >
> >
> >
> >
> > _______________________________________________
> > Flashcoders mailing list
> > [email protected]
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> ...helmut
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>
>
>
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--
...helmut
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