Thanks guys for all of your help, sebastian, eric and zeh. This is
really helpful, I'll get to work!
Cheers
Ali
On 6 Aug 2008, at 22:55, Zeh Fernando wrote:
Exactly. Just draw the graphics and use a displacement map filter to
do
it. Trying to do it all manually and with scale will be a huge pain
and
the distribution won't be the safe as a surface that changes in scale
like the displacement map would do.
The only trick is creating the grayscale displacement map correctly,
which can be a bit daunting if you never done anything like it. Still,
it's the only right thing to do for this effect.
Zeh
sebastian wrote:
you could just use a bitmap distortion effect and draw the bars and
numbers on the bitmap to make it easier on the code - though the
quality
of the numbers/bars may degrade as it distorts it.
if you go for that solution, it would be very fast to code, just have
the X position of the distortion gradient follow the mouses and
voila,
your done.
Ali Drongo wrote:
Hi there, I want to achieve the effect of seamless magnification a
bit
like the Mac OS dock but rather than having individual icons
magnified
I want to have a seamless magnification kind of like a blob as in
this
image:
http://dl.getdropbox.com/u/65140/Picture1.png
I think I could achieve this effect by using an onEnterFrame event
and
having an outline created by a moving circle with curves that are
continually updated and the lines and numbers of the thermometer
that
scale according to mouse position but I'm not sure how to achieve
the
gradients on the glass.
Is there an easier way of doing this?
Thanks
Ali
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