If you are loosing reference to the stage you can just pass it as a parameter to the new object you are instatiating. You can also set it as a variable that all objects have access. Singleton could be a good idea.
On Thu, Aug 7, 2008 at 5:28 AM, Ali Drongo <[EMAIL PROTECTED]> wrote: > Hi everyone, sorry to flood the list with requests, I will put a bit back > soon ;) > > I have created SWF that loads another SWF into it. This loaded SWF contains > a movie clip that behaves like a camera zooming round the stage. This works > fine when I load the external SWF in. > > My problem is that now I need to have everything in one SWF but when I > import the external SWF into the library the camera effect stops working. I > think this is something to do with the reference to the stage though I have > no idea how to get around this and the project is already overdue. > > If someone could help out with this soon I would be so grateful. > > Thanks, > Ali > > Here's the code for the camera: > > function camControl():Void { > trace(_parent._currentframe); > parentColor.setTransform(camColor.getTransform()); > var scaleX:Number = sX/this._width; > var scaleY:Number = sY/this._height; > _parent._x = cX-(this._x*scaleX); > _parent._y = cY-(this._y*scaleY); > _parent._xscale = 100*scaleX; > _parent._yscale = 100*scaleY; > } > function resetStage():Void { > var resetTrans:Object = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, > aa:100, ab:0}; > parentColor.setTransform(resetTrans); > _parent._xscale = 100; > _parent._yscale = 100; > _parent._x = 0; > _parent._y = 0; > } > // make frame invisible > this._visible = false; > // Capture stage parameters > var oldMode:String = Stage.scaleMode; > Stage.scaleMode = "exactFit"; > var cX:Number = Stage.width/2; > var cY:Number = Stage.height/2; > var sX:Number = Stage.width; > var sY:Number = Stage.height; > Stage.scaleMode = oldMode; > // create color instances for color > // transforms (if any). > var camColor:Color = new Color(this); > var parentColor:Color = new Color(_parent); > // Make the stage move so that the > // v-cam is centered on the > // viewport every frame > this.onEnterFrame = camControl; > // Make an explicit call to the camControl > // function to make sure it also runs on the > // first frame. > camControl(); > // If the v-cam is ever removed (unloaded) > // the stage, return the stage to the default > // settings. > this.onUnload = resetStage; > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- ...helmut _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders