Yep, that sounds right. I highly doubt it has anything to do with TweenMax.
Graphics rendering is by FAR the biggest processor drain in almost every
situation. You can test that theory by removing TweenMax from the equation
and just doing a simple ENTER_FRAME loop to move your stuff temporarily and
see if you still hit the slowdown. I suspect you will. 

One idea to improve performance would be to either set cacheAsBitmap = true
or use BitmapData on your broken-apart text to force it to use a bitmap
representation of it which Flash can render much faster than lots of
vectors.

Jack

-----Original Message-----
From: H [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, August 13, 2008 8:53 AM
To: Flash Coders List
Subject: Re: [Flashcoders] urgent TweenMax easing question

I don't think so. It sounds like your issue has to do with rendering
changing transparent objects on top of one another. This is inherently slow.

On Wed, Aug 13, 2008 at 5:44 AM, allandt bik-elliott (thefieldcomic.com) <
[EMAIL PROTECTED]> wrote:

> Hi guys
>
> I'm having a problem with a TweenMax animation.
>
> I'm animating a shape (broken apart text) over a transparent png but as
the
> text hits the edge of the png, it slows down. Is there something I can do
> to
> stop this happneing?
>
> thanks
> a
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to