Yep, that sounds right. I highly doubt it has anything to do with TweenMax. Graphics rendering is by FAR the biggest processor drain in almost every situation. You can test that theory by removing TweenMax from the equation and just doing a simple ENTER_FRAME loop to move your stuff temporarily and see if you still hit the slowdown. I suspect you will.
One idea to improve performance would be to either set cacheAsBitmap = true or use BitmapData on your broken-apart text to force it to use a bitmap representation of it which Flash can render much faster than lots of vectors. Jack -----Original Message----- From: H [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 13, 2008 8:53 AM To: Flash Coders List Subject: Re: [Flashcoders] urgent TweenMax easing question I don't think so. It sounds like your issue has to do with rendering changing transparent objects on top of one another. This is inherently slow. On Wed, Aug 13, 2008 at 5:44 AM, allandt bik-elliott (thefieldcomic.com) < [EMAIL PROTECTED]> wrote: > Hi guys > > I'm having a problem with a TweenMax animation. > > I'm animating a shape (broken apart text) over a transparent png but as the > text hits the edge of the png, it slows down. Is there something I can do > to > stop this happneing? > > thanks > a > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders