I have a large scale project I am working on that needs to be loaded and unload so of course I am running into the dreaded AS3 garbage collection mess.
I've tracked down the problem to a local SharedObject of a particular class. The destructor of said class closes the SharedObject (even though that shouldn't be necessary since it is local) and nulls the variable but it seems this is not enough for the garbage collector. The memory is not released. However, if I never create the SharedObject in the first place and go through the same destruction procedure memory is released! Help! _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders