Speaking from recent experience, lots of little XML files is ok if
you're accessing them one at a time, but if you need to pull up more
than one at a time, it can get slow quick. I had a project where I had
to load 5-10 small xmls (really small, just basic image galleries, 10
items max each), and it seemed like the initial process of loading the
XML files (load one, increment xml ID, load the next, etc) was the
lions share of the load time, so that when it was 10 xmls at once it
started to take annoyingly long (especially since that was then
followed by the actual images needing to be loaded). In the end we
compiled all the xmls into one big XML and loaded that up front. But
on other projects, when I was just loading single small xml files one
at a time, it wasnt a problem.

I would be curious though, my impression from that experience was that
alot of the load time on an XML file comes from that initial loading
of the file, not so much the stepping through the XML, is that
accurate? And is there any difference in load time between this:

<image>
   <path>imageurl</path>
   <name>imagename.jpg</name>
   <width>800</width>
   <height>600</height>
</image>

vs this:

<image path="imageurl" name="imagename.jpg" width="800" height="600" />

.m

On Thu, Aug 28, 2008 at 9:35 AM, Lehr, Theodore M (N-SGIS)
<[EMAIL PROTECTED]> wrote:
> I have a project that involves xml... I am wondering how I should
> organize my xml... would it be best (from a flash perspective) for it to
> be on huge xml file with lots and lots of children - or would I be
> better off breaking it into multiple xml files where one xml tag
> references another xml file and so on...
>
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