They only seem to have frame for one rotation around one (slighlty shaky)
axis. The genius, like sebastian said, is the 2D rotation which makes it
feel like its reacting to you. Really well done!

2008/9/6 sebastian <[EMAIL PROTECTED]>

> further reinforced by the fact that I cant actually spin the ball in any
> position I want, it has 'limits' [try getting green China to be exactly in
> the middle... you can't]. Also, much of the 3d is simple 2d rotation, which
> you can see from the way the sphere spins slightly 'off center'.
>
> so yeah, I'm pretty sure its all just frame based; very well done.
>
>
> sebastian wrote:
>
>> because the droptlets of liquid seem to always be in the same location
>> when you are at a specific x,y,z location, I'm guessing they exported a
>> gazob of frames from a 3D program and then just selected the frame to play
>> based on a matrix... but yeah, no idea really - looks nice!
>>
>> seb.
>>
>> Paul Andrews wrote:
>>
>>> Today I took a spin around the FWA site www.thefwa.com and came across
>>> http://www.bartleboglehegarty.com/ where they have a sphere with cities
>>> attached to it and it responds to mouseover and drags, to control selection
>>> and rotation. Very nice.
>>>
>>> Usually I can make a good guess as to how a particular effect is
>>> achieved, but in this case I'm not so sure.
>>>
>>> First thought was PaperVision3D, but I really wonder if it's up to doing
>>> the rotating globe with cities attached effect.
>>>
>>> Second thought was pre-rendered sequences switched frame by frame, but it
>>> looks rather more sophisticated than that - it rotates at any angle.
>>>
>>> Lastly, I can only imagine custom 3D routines  transforming a 3D dataset
>>> to 2D on the fly.
>>>
>>> So the question is, how do you think the globe effect is done?
>>>
>>> However it's done - great job BBH.
>>>
>>> Paul
>>>
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>>>
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