I've often seen people trying to highly optimise file sizes and IMHO it's a wasted exercise unless there are very strict guidelines for file size or existing file sizes are highly excessive. I can't help but think that stripping away parts of core classes is overkill. There's has to be a better way to get a solution (such as dynamically loading swfs and other assets on demand).

What is the scenario that you are facing? Just why must you do this?

Paul
----- Original Message ----- From: "SJF" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, September 17, 2008 2:38 PM
Subject: [Flashcoders] Optimising file size - stripping down intrinsics ...


Hello,

Anyone have a starting point or advice in terms of stripping down flash
native/intrinsic AS3 classes - with a goal of file optimization?

For example, in an application I'm building, I need less than half the
attributes and capabilities of the Sprite class - so any pointers for how to
strip these down, without destroying the original classes?

Thanks - SJF.
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