This is getting very deep for me. The movie clips have timers that
would have to stop, and I don't know I would tell a timer to stop and
resume that is running in another movie clip. Perhaps I've built this
wrong.
On Sep 24, 2008, at 5:03 PM, sebastian wrote:
Yes it is, but, erm, it's really hard to answer your question
because there is no one way to implement it and, I have no idea how
your scripted movie clips are running themselves...
If each of your sub movies has a function that starts/pauses the
playback, then you can simply have the parent MC call the currently
loaded scripted MC's pause/play function.
Something like:
Main clip:
this.loadedClip.pausePlay()
And inside of the sub movie (container):
public function pausePlay ():Boolean
{
this.stop();
//do something to pause playback, in this case just 'stop()' but
depending on how you wrote this code, it might be something else
like "resetTimer();" or ...
return true;
//if successful or if paused [depending on what you wan to
//check when debugging]
}
Hope this helps a little.
:)
Seb.
Jim Elmore wrote:
I have a slide show built of scripted movie clips placed on the
main timeline to sync to a voice over audio.
This is way over my head, but I'd like to add play/pause
functionality and a scrubber to this show. Is that possible to
start and stop scripted movie clips from any frame in the swf?
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