This is getting very deep for me. The movie clips have timers that would have to stop, and I don't know I would tell a timer to stop and resume that is running in another movie clip. Perhaps I've built this wrong.

On Sep 24, 2008, at 5:03 PM, sebastian wrote:

Yes it is, but, erm, it's really hard to answer your question because there is no one way to implement it and, I have no idea how your scripted movie clips are running themselves...

If each of your sub movies has a function that starts/pauses the playback, then you can simply have the parent MC call the currently loaded scripted MC's pause/play function.

Something like:

Main clip:

this.loadedClip.pausePlay()

And inside of the sub movie (container):

public function pausePlay ():Boolean
{

this.stop();
//do something to pause playback, in this case just 'stop()' but depending on how you wrote this code, it might be something else like "resetTimer();" or ...

return true;
//if successful or if paused [depending on what you wan to
//check when  debugging]

}

Hope this helps a little.
:)

Seb.

Jim Elmore wrote:
I have a slide show built of scripted movie clips placed on the main timeline to sync to a voice over audio. This is way over my head, but I'd like to add play/pause functionality and a scrubber to this show. Is that possible to start and stop scripted movie clips from any frame in the swf?
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