How do I preserve alpha when flipping a bitmapdata? This is what I use now.
public static function flipHorizontal(source:BitmapData):BitmapData{
var m:Matrix = new Matrix();
m.a=-1;
m.tx=source.width;
var bmd:BitmapData = new BitmapData(source.width, source.height,
source.transparent);
bmd.draw(source, m); return bmd; } ThanksElia _______________________________________________
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