I know it is possible to instantiate a class at runtime, but one always needs to put in a concrete piece of code that forces the compiler to actually add the class to the swf. I am currently looking into using this technique to gain flexibility in an application, but the fact that I will always need to add concrete code to force the compiler seems to be counter productive.
Here is what I have.

interface aInterface

class abstractA impl aInterface

class injectedB extends abstractA
class injectedC extends abstractA

then I have a factory method that reads an xml file and instantitated a class based on the @reference node using getDefinitionByName()
<class reference='injectedB' />

My idea is that I can in the future write an new class injectedC and just add it to the xml list. But this won't work because I will always need to add something like this to var foo:injectedC = null to add the class to the compiler. Meaning I will always need to recompile.
Is there any way to get around this?

Jiri








artur wrote:
need to know a few things:

1 - can i render/export to QT an AS based animation that will be 40min long? it will be incorporating an FLV ( soundtrack ) with Cuepoints..that will trigger different AS animations made from an XML file. is there a chance that the animation and sound can become out of sync ( this has been known to happen with timeline based animations )

2 - the FLV will have over 10k cuepoints.
is there a way to "Scrub through" to the middle of the animation by giving an ID# to each CuePoint?
and then giving each XML node that same ID#?

then just create a simple textfield form and have the client enter that ID#
and the animation can Jump to that section of the animation ( for testing/previewing )

but then how can the client add/delete cuepoints in the FLV and have them be resorted numerically? so they can match the xml IDs?
im sure there is a clever & flexible solution out there..anyone?
thanks!

p.s. i need to do this in AS2..if possible.
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