I mean use bitmapdata's draw method , with last parameter (smoothing) setted
to true.

mc1 = original image
mc2 = target empty bitmap

mc2.draw(mc1,null,null,null,null,true);

It's just a pseudo-code, but it may works well with dynamic loaded bitmaps.

Best,
Pinatti

On Thu, Oct 30, 2008 at 11:21 AM, Matt Muller <[EMAIL PROTECTED]>wrote:

> What do you mean copy the bitmapdata to another movieclip?
>
> do you mean create a new bitmap using the bitmapdata, set smoothing to true
> and add that to a displayobject?
>
> cheers,
>
> MaTT
>
>
>
> On Wed, Oct 29, 2008 at 1:40 PM, Fabio Pinatti <[EMAIL PROTECTED]> wrote:
>
> > copy the loaded image content with bitmapdata and smoothing = true to
> > another movieclip. Or if it's in timeline, check "allow bitmap smoothing"
> > in
> > properties, from library.
> >
> > Best,
> > Pinatti
> >
> > On Wed, Oct 29, 2008 at 11:24 AM, Matt Muller <[EMAIL PROTECTED]
> > >wrote:
> >
> > > Hi, I am panning a bitmap around on mouse position. It is distorting a
> > bit
> > > when this happens. i.e there are some lines which run through it.
> > >
> > > Does anyone know how to stop this from happening?
> > >
> > > cheers,
> > >
> > > MaTT
> > > _______________________________________________
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> > >
> >
> >
> >
> > --
> > Fábio Pinatti
> > :: web.developer
> > :::: www.pinatti.com.br
> > :::::: 19. 9184.3745 / 3342.1130
> > _______________________________________________
> > Flashcoders mailing list
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> >
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-- 
Fábio Pinatti
:: web.developer
:::: www.pinatti.com.br
:::::: 19. 9184.3745 / 3342.1130
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