Now you have me wanting to experiment with this again...
I have done this before for trapping keys for use in fullscreen for
FP9... again not sure about FP10
...............................................................................
Create a container and capture all events all events
|
based on event details javascript calls a function in flash
|
flash gets call and performs function
..............................................................................
However, considering the restrictions with fullscree, you may want to
simulate a user interaction and send that to the contained element in JS.
Does anyone think this might work? or am I of base.
Thanks,
Anthony Pace
Zeh Fernando wrote:
Fullscreen can only be activated on certain events, so you cannot hijack the
user browser to set the fullscreen mode.
"Full-screen mode is initiated in response to a mouse click or key press by
the user; the movie cannot change Stage.displayState without user input"
http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/display/Stage.html#displayState
If you want the site to work on fullscreen only, then make it in a way that
when displayState is set to normal, it displays a warning message and a
button that when clicked will get back to fullscreen.
You cannot get rid of the "ESC" message either.
Zeh
On Tue, Nov 4, 2008 at 3:13 PM, Cor <[EMAIL PROTECTED]> wrote:
/*My goal:
I want to start my apps fullscreen whitout giving a user the
possibility to scale
or to encounter the app within a browser.
When I CLICK it goes to FULL_SCREEN, but it doesn't work when I try
to do this with other events.
Back to NORMAL does work on MOUSE_MOVE but not going back to
FULL_SCREEN.
How can I set it to FULL_SCREEN automatically?
And I also would like to get ride of the message "Press Esc to exit
fullscreen mode"?
Every help is welcome!
*/
//My code in the first and only frame
var screenCheck:Boolean = false;
//< Prevent scaling items on the stage
var swfStage:Stage = this.stage;
swfStage.scaleMode = StageScaleMode.NO_SCALE;
swfStage.align = StageAlign.TOP;
// />
//container is a movieclip with a textfield and a shape in it.
container.addEventListener(MouseEvent.MOUSE_MOVE, fullScreenUP);
container.addEventListener(MouseEvent.CLICK, fullScreenUP);
function fullScreenUP(e:MouseEvent):void {
test.text = "fullScreenUP triggered!";
if (screenCheck == false) {
stage.displayState = StageDisplayState.FULL_SCREEN;
screenCheck = true;
} else {
stage.displayState = StageDisplayState.NORMAL;
screenCheck = false;
}
}
/*
Kind regards
Cor
*/
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