I use TweenLite daily, but I am not tweening the properties on a DisplayObject, I am "easing" the call of methods over time. I believe that a timer, setting the delay after each call, and based on a number of times to call might serve me well.
On Thu, Nov 6, 2008 at 5:44 PM, sebastian <[EMAIL PROTECTED]> wrote: > Oh do you mean easing? So as it approaches its destination it moves slower > and slower? > > If so, there are many packages that already do this for you, so no need to > reinvent the wheel. All you need to do is call it. > > One such package is TweenLite: > > http://blog.greensock.com/tweenliteas3/ > > Just set the easing equation to what ever curve you require, there is even > a little flash app. that lets you pick parameters to copy-paste. > > Peace, > > Seb. > > > Eric E. Dolecki wrote: > >> I am after tweening events more than the actual position of a selector. >> ie. class.increment(); <short pause> class.increment(); <slightly longer >> pause> class.increment(); <even longer pause>... until stop >> >> So I would be providing a UI of selected items via visual easing. >> >> I think I have this nailed down... just wanted to get some other ideas on >> how best to approach it. >> >> On Thu, Nov 6, 2008 at 4:38 PM, sebastian <[EMAIL PROTECTED]> wrote: >> >> Erm, I am not sure I understand; so let me paraphrase: >>> >>> You want to scroll one area based on the position of a mouse in another, >>> right? >>> >>> If so, just measure the bounds [x/y difference] from some center range >>> and >>> apply a Tween to the area you want to scroll. >>> >>> BTW: I would generally always recommend against using timers to apply >>> movements; I've seen far too much code written that uses timers >>> incorrectly >>> and it's a real pain in the *** Stick to simple tween calls; like: >>> TweenLite. >>> >>> With kind, >>> >>> Sebastian. >>> >>> >>> Eric E. Dolecki wrote: >>> >>> I was thinking about this the other day... easing of a selection of >>>> items >>>> in >>>> a list. >>>> Now, one could move a selector with a mouse, and then kind of throw it >>>> and >>>> then check the onUpdate of it's single ease (use speed as the >>>> determination >>>> for how far it should travel) to check if it's within the bounds of an >>>> item, >>>> and highlight that item, deselecting the previous item. >>>> >>>> That approach works and is probably the easiest. >>>> >>>> But what if you wanted to use an index of items & use an easing approach >>>> (or >>>> something that looked like it) where the items themselves had a selector >>>> clip within them... so you wouldn't be moving a selector item under them >>>> all, but affecting them in order with easing. What might be a good >>>> approach >>>> for something like that? Perhaps a timer with a reverse damping >>>> interval? >>>> What might that look like as a good approach. >>>> >>>> _______________________________________________ >>>> >>> Flashcoders mailing list >>> [email protected] >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >> >> >> _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- http://ericd.net Interactive design and development _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

