You could consider to have a look at the book "Mathematics for Game
Developers". All about Math.
Amazon link:
http://www.amazon.com/Mathematics-Game-Developers-Development/dp/159200038X
Yours,
Weyert
Has anyone here developed a gaming engine before?... I have a detailed
understanding of AI; however, I must admit that my 3D Math skills are
still being developed.
I understand the concepts of transformations, views, parent child
relationships, and particle math is really simple physics; yet, I want
to get hardcore on game programming.
What are the best books that deal specifically with 3D,
math/programming, and assume no prior knowledge.
I want a book that is highly detailed; for, if it exists, if I am
missing something in my foundation, I want the name of a book that
will allow me to back track and look up how to do something
foundational whilst providing me with all the advanced info I can
handle once I am ready.
Any suggestions? I need something with a lot of math questions to
solve and examples. If I need more than one, than so be it; yet,
ideally, I want a holy grail of 3D math and programming.
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