You'll need to think of what to do at a corner intersection... a corner
case, but you may need to weight one rule over another.

On Mon, Nov 24, 2008 at 3:17 PM, Rich Rodecker <[EMAIL PROTECTED]> wrote:

> kris - no meant snapping ti a line created in the swf.  Same idea as the
> IDE, but in a swf.
> hans - yeah something like that. I was hoping someone had some code flushed
> out already :)
>
>
>
>
>
>
>
> On Sun, Nov 23, 2008 at 1:21 AM, Hans Wichman <
> [EMAIL PROTECTED]> wrote:
>
> > Hi,
> >
> > if you iterate through the guides and you locate the one with the closest
> > distance to your object, you got the closest guide.
> > Now if your mouse/object is closer than 'x' pixels to the guide, set the
> > object x to the guide x, otherwise set the object x to the mouse x.
> >
> > Is that what you are looking for?
> >
> > greetz
> > JC
> >
> > On Sun, Nov 23, 2008 at 9:34 AM, kris range <[EMAIL PROTECTED]> wrote:
> >
> > > Are you talking about snapping to a guide you have setup in the Flash
> > IDE?
> > >
> > > As far as I know you can't snap to that through code. You could easily
> > > take a number though ( from your mouse for ex ) and use the Math class
> > > to round it to a pixel or to the nearest x pixel if you knew where
> > > your guide was already placed. You could as well as do some testing if
> > > you wanted to snap to an invisible movieclip or sprite that was to be
> > > used as a sort of "guide".
> > >
> > > On Sat, Nov 22, 2008 at 8:09 AM, Rich Rodecker <[EMAIL PROTECTED]>
> > > wrote:
> > > > no, i mean snap to a guide while your dragging an object.
> > > >
> > > > On Sat, Nov 22, 2008 at 7:30 AM, Piers Cowburn <[EMAIL PROTECTED]>
> > > wrote:
> > > >
> > > >> You can do a bezier tween with something like TweenMax http://
> > > >> blog.greensock.com/tweenmaxas3/ , is that what you're after?
> > > >>
> > > >> Piers
> > > >>
> > > >>
> > > >>
> > > >>
> > > >> On 22 Nov 2008, at 15:03, Rich Rodecker wrote:
> > > >>
> > > >>  I'm looking for some code that can pull of 'snap to guide' in
> > > >>> actionscript.
> > > >>>  I've found some snap to grid code, but all of them are in AS2, so
> > I'm
> > > >>> wondering if there might be a better way to do it in AS 3 as well?
> > > >>> _______________________________________________
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> > > >>>
> > > >>
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> > >
> > >
> > >
> > > --
> > > Kris Range
> > >  _______________________________________________
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> > >
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-- 
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