I think you need to draw the loaded bitmap data in a new BitmapData instance. Something like this:
var bitmap:Bitmap = _loader.content; var bitmapData:BitmapData = new BitmapData( bitmap.width, bitmap.height, true, 0x00000000 ); var sprite:Sprite = new Sprite(); bitmapData.draw( bitmap.bitmapData ); sprite.addChild( new Bitmap( bitmapData ) ); -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anthony Pace Sent: Tuesday, November 25, 2008 10:42 AM To: Cor; Flash Coders List Subject: Re: [Flashcoders] as3 image loading and reusing amongst classes. And listening to events fired by children. I can trace out, and attach the child to the subclass and have it display the unformatted bmp, so not only does my function work when passing the data, I have a starting point to test from. What I am now wondering, is if it acts as a pointer to the original target, or of it duplicates the image... public function newThumbNail(target:Bitmap, pos:uint) { //I am duplicating the data in case it is a pointer and not a newly instantiated object. var bmp:Bitmap = new Bitmap(); bmp.bitmapData = target.bitmapData; //addChild(bmp); I was able to see the data when passed using this. //the params for my new thumb constructor are just temporary... and they can be traced out from the subclass var tmb:thumb = new thumb(this.x, this.x, tmw, tmh); tmb.name = "thumb" + pos; tmb.newImage(bmp); this.thumbsContainer.addChildAt(tmb,pos); } now when I want it to display the BMP in the thumb class... nothing happens... Cor wrote: > Try to trace where you loose the scope of your bitmap. > Do you "return" it from your subclass?? > > -----Original Message----- > From: Anthony Pace [mailto:[EMAIL PROTECTED] > Sent: dinsdag 25 november 2008 16:01 > To: Cor; Flash Coders List > Subject: Re: [Flashcoders] as3 image loading and reusing amongst classes. > And listening to events fired by children. > > I have done that , put when I pass the function... > newThumbNail(this.imageDataArray[this.imageDataArray.length-1]); > > it still does not display my image as a thumbnail... I have tested to > see if it is receiving the image data, and it is; however, for some > reason, I can't seem to put it on the display list. I have added all > children in order, and I am wondering what is going on. > > private function onImageLoad(event:Event):void { > var bmp:Bitmap = event.target.loader.content as Bitmap; > this.imageDataArray[this.imageDataArray.length] = bmp; > if (this.imageTotal == 0) { > trace('we are getting this far'); > > this.BIPanel.newImage(this.imageDataArray[this.imageDataArray.length-1]); > //this is the call to the first big image and it loads > very well > } > > this.tPanel.newThumbNail(this.imageDataArray[this.imageDataArray.length-1], > imageTotal); > //............now this seems to pass the data but the image > is not displayed in the child class of thumbs panel > //thumbnailPanel class thumbnail class..... > //yet, I have added everything as a child of it's parent. > } > > > it still does not show up; yet, the subClass method traces out the > bitmap data that was sent. What am I doing wrong? I need an answer > bad. I used to be able to do this so easily in as2. > > > > > Cor wrote: > >> Put your bitmaps in a globally declared Array and they will be available >> > at > >> all times. >> >> -----Original Message----- >> From: Anthony Pace [mailto:[EMAIL PROTECTED] >> Sent: dinsdag 25 november 2008 11:12 >> To: Cor >> Subject: Re: [Flashcoders] as3 image loading and reusing amongst classes. >> And listening to events fired by children. >> >> Actually, >> >> I thought I figured it out, and then it stopped working. I was just >> duplicating the bitmap; yet, it doesn't seem to work anymore??? Maybe I >> messed up something... >> >> >> Cor wrote: >> >> >>> Hi Anthony, >>> >>> Good for you! >>> I live in The Netherlands (GMT+1) so I missed some hours in your >>> > progress. > >>> Would you be so kind to share your solution? >>> >>> Kind regards >>> Cor >>> >>> >>> -----Original Message----- >>> From: Anthony Pace [mailto:[EMAIL PROTECTED] >>> Sent: dinsdag 25 november 2008 4:12 >>> To: Cor >>> Subject: Re: [Flashcoders] as3 image loading and reusing amongst classes. >>> And listening to events fired by children. >>> >>> Figured it out, and thanks for the help. >>> >>> Cor wrote: >>> >>> >>> >>>> Just thinking about reparenting issues at this point, and your way is >>>> great if you record a depth variable and pass it back to a parent >>>> function which passes it back to a parent function etc... ;yet, what if >>>> my parent has changed and I don't have that function available to me >>>> anymore? Is there some way of doing this >>>> >>>> One addition: If you put your function in a class file (.as) they will >>>> always be available, no matter what is on your stage. >>>> Set this as your Document file and you are good to go. >>>> >>>> Grz >>>> Cor >>>> >>>> >>>> >>>> >>>> >>>> >>> No virus found in this incoming message. >>> Checked by AVG - http://www.avg.com >>> Version: 8.0.175 / Virus Database: 270.9.10/1810 - Release Date: >>> >>> >> 24-11-2008 >> >> >>> 14:36 >>> >>> >>> >>> >>> >> No virus found in this incoming message. >> Checked by AVG - http://www.avg.com >> Version: 8.0.175 / Virus Database: 270.9.10/1810 - Release Date: >> > 24-11-2008 > >> 14:36 >> >> >> >> > > No virus found in this incoming message. > Checked by AVG - http://www.avg.com > Version: 8.0.175 / Virus Database: 270.9.10/1810 - Release Date: 24-11-2008 > 14:36 > > > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders DISCLAIMER: E-mail Confidentiality/Proprietary Notice: The information contained in this transmission may be proprietary and subject to protection under the law. 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