I think a ByteArray is much more suitable to implement a bit array. For one, you can grow it or shrink it easily (you can't do that with a bitmapdata; at best, you'd have to make a new one and copy the data). And it's just plain easier and more logical, as you can address each byte directly.
With a bmd, you'd have to store and retrieve 3 or 4 bytes each time (depending on whether you use transparency and getPixel32 / setPixel32 or getPixel / setPixel), and do some additional bit shifting and masking, plus, you'd have to use some additional math to map bit positions to pixel coordinates. Cheers Juan Pablo Califano 2008/11/29, Anthony Pace <[EMAIL PROTECTED]>: > > I was wondering if anyone had tried using the bitmapdata object as a bit > array? and personal experiences with doing so. Is it to overly complicated > to work well? > > Thanks, > Anthony > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

