hello Anthony,
you can set some parameters when using the library, to get what you want.
For example:

- you can set what will be the maximum size of a blob. If the blob is
greater than the maximum size, the algorithm checks if there is really a
large blob, or several small blobs. If the blob is smaller them maximum
size, the algorithm stops there. Of course, smaller the maximum size, slower
the blob detection will run;
- you can set if you want edges or just the bounding rectangles;

So, the library can see fingers as several blobs, or as just one blob, based
on parameters given.


I've also written some classes to make blob tracking, but I haven't
published them in my blog yet because I want to write some docs and
examples. But I think they can be useful for you, so you can grab them here:
http://www.andreithomaz.com/arquivos/blob_tracking.zip

best,
andrei




On Thu, Jan 8, 2009 at 12:47 PM, Anthony Pace <[email protected]>wrote:

> great info...
>
> Before I peruse through your library, I have a few questions.  Do you test
> for the largest circle or rectangle that can fit in the blob?  Or for the
> centre point of the blob? or do you look for a circle or rectangle that
> encapsulates the blob, and then possibly locate an approximate centre.
>
> I would think just locating the centre point of a rectangle or circle would
> be faster to track than looking for edges.  What happens when the fingers
> are placed together? do you count them as one finger and then add a size
> restriction? Do you restrict actions based on the size of a blob?  if so how
> has that worked out?
>
> I am definitely going to pick through it; yet, I would love some insight.
>
>
> Andrei Thomaz wrote:
>
>> and, of course, don't miss the NUI group forum:
>> http://nuigroup.com/forums/viewforum/33/
>>
>> and the original version of blobDetection
>> http://v3ga.net/processing/BlobDetection/
>>
>>
>> best,
>> andrei
>>
>>
>> On Thu, Jan 8, 2009 at 12:10 PM, Andrei Thomaz <[email protected]
>> >wrote:
>>
>>
>>
>>> hello,
>>> I've ported a blob detection Processing library, blobDetection, to AS3.
>>> It
>>> is slow, but maybe you can optimise it.
>>> http://andreithomaz.com/labs/?p=8
>>>
>>> Using BitmapData.getBoundsRect(), I started BitmapBlobDetection. It works
>>> faster:
>>> http://andreithomaz.com/labs/?cat=4
>>>
>>> I've also developed a kind of register of visual objects to be affected
>>> by
>>> blobs movements. I need to make some examples before publishing it, but
>>> feel
>>> free to ask me the files privately. I have used the register in the
>>> touchscreen jukebox (http://andreithomaz.com/labs/?p=21).
>>>
>>>
>>> best,
>>> andrei
>>>
>>>
>>>
>>> On Thu, Jan 8, 2009 at 8:58 AM, Piers Cowburn <[email protected]>
>>> wrote:
>>>
>>>
>>>
>>>> There's good stuff by Grant Skinner too:
>>>> http://incomplet.gskinner.com/index2.html#camwriter
>>>>
>>>> Piers
>>>>
>>>>
>>>>
>>>> On 8 Jan 2009, at 10:35, Ian Thomas wrote:
>>>>
>>>>  Yeah, I absolutely get the idea (as I said, we were discussing it
>>>>
>>>>
>>>>> yesterday - with reference to an infra-red camera, but same
>>>>> principle). Check out Mario's stuff, there are areas-of-colour
>>>>> recognition algorithms there which will be of help, I think.
>>>>>
>>>>> Cheers,
>>>>>  Ian
>>>>>
>>>>> On Thu, Jan 8, 2009 at 10:08 AM, Anthony Pace <
>>>>> [email protected]>
>>>>> wrote:
>>>>>
>>>>>
>>>>>
>>>>>> To my knowledge all flash integration for multi-touch has been made
>>>>>> possible
>>>>>> by using flosc by ben chun, or with OpenCV and touchLib; however, what
>>>>>> I
>>>>>> am
>>>>>> proposing is that it is possible directly through the use of the flash
>>>>>> player and a simple cam rig.  I think that it should be possible, and
>>>>>> at
>>>>>> least somewhat comparably fast, considering the player doesn't have to
>>>>>> parse
>>>>>> xml socket data on a continuous basis, and all image conversions are
>>>>>> done by
>>>>>> the player.  I do concede that doing in c++ will most likely prove to
>>>>>> be
>>>>>> faster; however, I figure why not try it out.
>>>>>>
>>>>>> Since I know c++ somewhat I figure I will probably look at their
>>>>>> libraries
>>>>>> if I get stuck; yet, in the meanwhile, this is a nifty experiment.
>>>>>>
>>>>>> Here is the video that sparked it...
>>>>>> http://www.youtube.com/watch?v=pQpr3W-YmcQ
>>>>>>
>>>>>> Colour tracking would be efficient in a system where you have multi
>>>>>> coloured
>>>>>> thimbles or reflective tape, which is what I was thinking of when I
>>>>>> came
>>>>>> up
>>>>>> with this idea.
>>>>>>
>>>>>>
>>>>>> http://anthony-pace.deviantart.com/art/add-VR-to-current-FPS-GAMES-91091960
>>>>>>
>>>>>> Ian Thomas wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>> I was actually thinking of Mario's lecture at FoTB 2008 where he used
>>>>>>> very similar algorithms to read square barcodes (whatever those
>>>>>>> things
>>>>>>> are called) from a webcam. Not multitouch, but there's a lot of
>>>>>>> similar code (spotting areas of colour, eliminating noise).
>>>>>>>
>>>>>>> Worth a look, Anthony.
>>>>>>>
>>>>>>> Funnily enough we were talking about exactly the same system for
>>>>>>> multitouch here yesterday - spotting areas of colour. One of our
>>>>>>> developers had seen some demo of a similar system on TV over the
>>>>>>> weekend...
>>>>>>>
>>>>>>> Ian
>>>>>>>
>>>>>>> On Thu, Jan 8, 2009 at 9:12 AM, Glen Pike <[email protected]
>>>>>>> >
>>>>>>> wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> Hi,
>>>>>>>>
>>>>>>>> Mario Klingemann demo'd something like this at FlashOnTheBeach 2007
>>>>>>>> -
>>>>>>>> have
>>>>>>>> a look at quasimondo.com to see the "2D or not 2D lecture" - not
>>>>>>>> sure
>>>>>>>> if
>>>>>>>> he
>>>>>>>> released any code though?
>>>>>>>>
>>>>>>>> http://lectures.quasimondo.com/
>>>>>>>>
>>>>>>>> Glen
>>>>>>>>
>>>>>>>> Anthony Pace wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> I have figured out how to make flash work as a multi-touch
>>>>>>>>> system...
>>>>>>>>> I
>>>>>>>>> am
>>>>>>>>> coding it now...
>>>>>>>>>
>>>>>>>>> it is so darn simple...
>>>>>>>>> it just came to me after watching a video on how to make your own
>>>>>>>>> multi-touch input device using a webcam a piece of white paper and
>>>>>>>>> a
>>>>>>>>> box
>>>>>>>>> to
>>>>>>>>> block most of the light so the cam only sees light and dark.
>>>>>>>>>
>>>>>>>>> Since it is all based on blobs, and processing the image through a
>>>>>>>>> filter
>>>>>>>>> to break down the logic, and flash has access to web cams, I can
>>>>>>>>> just
>>>>>>>>> convert the image to black and white, threshold the image to find
>>>>>>>>> the
>>>>>>>>> blobs,
>>>>>>>>> average out a hit test area based on the finger positions, and all
>>>>>>>>> that
>>>>>>>>> would come after is putting together the finger gesturing logic.
>>>>>>>>>
>>>>>>>>> for instance if two blobs exist around their averaged points and
>>>>>>>>> have
>>>>>>>>> not
>>>>>>>>> moved too much or at all, yet there is a third blob that is moving
>>>>>>>>> a
>>>>>>>>> significant amount, perform a specific function based on its
>>>>>>>>> direction
>>>>>>>>> (directional logic through tracking input fed into basic physics
>>>>>>>>> equations
>>>>>>>>> and Pythagorean concepts)
>>>>>>>>>
>>>>>>>>> If someone has beaten me to it, I would love to know; however, if
>>>>>>>>> you
>>>>>>>>> beat
>>>>>>>>> me to it, after reading my post, tell me about it and show me your
>>>>>>>>> source so
>>>>>>>>> my life is made easier.
>>>>>>>>> _______________________________________________
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>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
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>>>>>>>>
>>>>>>>>
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