i thought it was so rude that you were being sarcastic

On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman <
j.c.wich...@objectpainters.com> wrote:

> What I don't understand is that someone takes the time to write an
> elaborate
> answer and you have the nerve to reply with "how about a real answer", some
> attitude dude. Although noone seems to take offense, it's a one way trip to
> my ignore list.
>
>
> On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace <anthony.p...@utoronto.ca
> >wrote:
>
> > How about a real answer?
> >
> >
> > Jack Doyle wrote:
> >
> >> There's a new plugin for TweenLite/Max that'll cause transformation
> >> (rotation/scale) tweens to occur around any point, so it'll be as easy
> as:
> >>
> >> TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
> >> rotation:85}});
> >>
> >> Or if you want to use the center of the object as its origin, you could
> >> simply do:
> >>
> >> TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});
> >>
> >> It works for the scale too, like:
> >>
> >> TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
> >> rotation:-70}});
> >>
> >> NOTE: The plugin is a membership benefit of Club GreenSock.
> >>
> >> You can see an interactive demo at
> http://blog.greensock.com/sneak-peek/
> >> (scroll all the way down in the list of plugins - they're at the bottom
> -
> >> click "example"). For those of you who are wondering "what's this
> 'plugin'
> >> talk with TweenLite - I didn't know there were any plugins!", it's a new
> >> feature that's part of a big update I'm rolling out soon. It adds lots
> of
> >> flexibility. Read more at the site.
> >>
> >> Jack
> >>
> >> PS There's also TransformMatrixProxy which has been around for a while
> and
> >> it'll do something similar and also let you skew things.
> >> http://blog.greensock.com/transformmatrixproxy/ It's not quite as
> >> convenient
> >> as a plugin for TweenLite/Max, though.
> >>
> >>
> >> -----Original Message-----
> >> From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
> >> January 10, 2009 6:12 PM
> >> To: Flash Coders List
> >> Subject: [Flashcoders] change the origin of rotation for a movieclip?
> >>
> >> How do you change the origin of rotation dynamically? can it be done?
>  or
> >> will it always be 0,0
> >>
> >> I was hoping that with the new features of as3 that this I would be able
> >> to indicate where I wanted the origin; yet, I am starting to think that
> I
> >> was hoping for too much.
> >>
> >>
> >>
> >>
> >>
> >> _______________________________________________
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> >>
> >>
> >>
> >
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> >
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