i thought it was so rude that you were being sarcastic On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman < j.c.wich...@objectpainters.com> wrote:
> What I don't understand is that someone takes the time to write an > elaborate > answer and you have the nerve to reply with "how about a real answer", some > attitude dude. Although noone seems to take offense, it's a one way trip to > my ignore list. > > > On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace <anthony.p...@utoronto.ca > >wrote: > > > How about a real answer? > > > > > > Jack Doyle wrote: > > > >> There's a new plugin for TweenLite/Max that'll cause transformation > >> (rotation/scale) tweens to occur around any point, so it'll be as easy > as: > >> > >> TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100), > >> rotation:85}}); > >> > >> Or if you want to use the center of the object as its origin, you could > >> simply do: > >> > >> TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}}); > >> > >> It works for the scale too, like: > >> > >> TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2, > >> rotation:-70}}); > >> > >> NOTE: The plugin is a membership benefit of Club GreenSock. > >> > >> You can see an interactive demo at > http://blog.greensock.com/sneak-peek/ > >> (scroll all the way down in the list of plugins - they're at the bottom > - > >> click "example"). For those of you who are wondering "what's this > 'plugin' > >> talk with TweenLite - I didn't know there were any plugins!", it's a new > >> feature that's part of a big update I'm rolling out soon. It adds lots > of > >> flexibility. Read more at the site. > >> > >> Jack > >> > >> PS There's also TransformMatrixProxy which has been around for a while > and > >> it'll do something similar and also let you skew things. > >> http://blog.greensock.com/transformmatrixproxy/ It's not quite as > >> convenient > >> as a plugin for TweenLite/Max, though. > >> > >> > >> -----Original Message----- > >> From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday, > >> January 10, 2009 6:12 PM > >> To: Flash Coders List > >> Subject: [Flashcoders] change the origin of rotation for a movieclip? > >> > >> How do you change the origin of rotation dynamically? can it be done? > or > >> will it always be 0,0 > >> > >> I was hoping that with the new features of as3 that this I would be able > >> to indicate where I wanted the origin; yet, I am starting to think that > I > >> was hoping for too much. > >> > >> > >> > >> > >> > >> _______________________________________________ > >> Flashcoders mailing list > >> Flashcoders@chattyfig.figleaf.com > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > >> > >> > > > > _______________________________________________ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders