the AS2 one is a cool idea!

On Mon, Feb 23, 2009 at 10:16 PM, Hans Wichman <
[email protected]> wrote:

> and for as2:
> http://objectpainters.com/blog/2008/10/12/finding-character-positions/
>
> On Tue, Feb 24, 2009 at 1:24 AM, Matt Gitchell <[email protected]
> >wrote:
>
> > Is this AS3? you can use TextField.getCharBoundaries()
> >
> > I used it in an experiment a while back here to pretty good effect:
> > http://www.moonbootmedia.com/interactive/m/textcompare.html
> >
> > --Matt
> >
> >
> >
> > On Mon, Feb 23, 2009 at 3:01 PM, Glen Pike <[email protected]
> > >wrote:
> >
> > > Hi,
> > >
> > >   You should be able to get the width of each sprite with the single
> > letter
> > > in???
> > >
> > >   Maybe mask the stream area out.  Start each letter at x -
> letterWidth,
> > > increase the x after each interval, when the letter reaches x=0, create
> &
> > > show the next one, add it to your array.
> > >     Loop through the array each timer increasing the x position of the
> > > letters, removing them when they reach the other side???
> > >     Something like that??/
> > >     Glen
> > >
> > > ali drongo wrote:
> > >
> > >> Hi there, I'm animating some letters that are dynamically created in
> > their
> > >> own sprites across the screen as if they are being fired in a stream.
> > >> Currently I am using a fixed width font so it's straight forward to
> find
> > >> their final position. My problem is that I need to use a non
> fixed-width
> > >> font and I don't know how to calculate the position of each letter.
> > >>
> > >> Any ideas very gratefully received!
> > >>
> > >> Thanks :)
> > >> Ali
> > >> _______________________________________________
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> > >>
> > >>
> > >>
> > >>
> > >
> > > --
> > >
> > > Glen Pike
> > > 01326 218440
> > > www.glenpike.co.uk <http://www.glenpike.co.uk>
> > >
> > > _______________________________________________
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> > >
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