Hi, I haven't dig into 3D, but recently I've found this blog post about 3D collisions.
http://papergem.wordpress.com/2009/02/13/3d-collisions-basics/ Cheers Juan Pablo Califano 2009/2/28, Anthony Pace <[email protected]>: > > For 2d I would assume a xor for the solid object created by a shape created > by the displacement of object1 in the next frame and the object1 in the > current frame to detect if a collision occurs between it and object2? > For 3d spherical subdivision mixed with 6 sided bitmap xor in the same > respect? Or would this be too expensive cycle wise? > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

