Hi, I haven't dig into 3D, but recently I've found this blog post about 3D
collisions.

http://papergem.wordpress.com/2009/02/13/3d-collisions-basics/


Cheers
Juan Pablo Califano

2009/2/28, Anthony Pace <[email protected]>:
>
> For 2d I would assume a xor for the solid object created by a shape created
> by the displacement of object1 in the next frame and the object1 in the
> current frame to detect if a collision occurs between it and object2?
> For 3d spherical subdivision mixed with 6 sided bitmap xor in the same
> respect?  Or would this be too expensive cycle wise?
>
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