lol... hahahahahahaha

I totally agree

whispers wrote:
:P

Oh..and P.O.S. = Piece of ****. ;)
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 2:14 PM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

I was the exact same way Taka until I started using FD. So many things that
speed up development it's no contest.

On Fri, Mar 6, 2009 at 3:00 PM, Taka Kojima <[email protected]> wrote:

Keep it on the timeline, don't switch to external AS files unless you want to give yourself suicide thoughts ;)

If you wanted to switch over to using classes, that's a different story, but for only 10-30 lines per movieclip on the timeline, I'd say just keep going with how you're doing it. It is working right?

In terms of the Flash AS editor -- I agree, it is a POS, but I set my own color scheme and everything so mine's all tricked out and it's not half as bad as it is with default settings ;)

- Taka

On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky <[email protected]>
wrote:
Hahaha. FlashDevelop pwns you!

On Fri, Mar 6, 2009 at 1:55 PM, whispers <[email protected]>
wrote:
P.O.S. Actions panel 4 LIFE!!!


:)

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Joel Stransky
Sent: Friday, March 06, 2009 11:58 AM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

Technically, Yes, it's the exact same thing. include merely allows you
use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews <[email protected]>
wrote:
The include directive is just plain text inclusion from an external
source.
Once included it's as though it were inline.

I think that if you are using the timeline and having lots of includes all over the place to replace all of the inline code, it would be a nightmare to work out what's going on.

I rarely use the include directive. Better to use classes.

Paul


----- Original Message ----- From: "SJF" <[email protected]>
To: <[email protected]>
Sent: Thursday, March 05, 2009 2:37 AM
Subject: [Flashcoders] include directive ...



 Looking for clarity on the include directive in a CS3 FLA file.
Technically, does anyone know if pound-for-pound, having code on a movieclip's timeline is EXACTLY the same as having it's code in an external .as file and using the include directive?

Here are more details:

1) The code being externalised contains imports, variable declarations, numerous functions and runtime code (approx. 150-250 lines of code) 2) The movieclip is dynamic and created on the fly by the application, putting the movieclip within various other movieclips deep in the display stack 3) Multiple other movieclips (approx. 30) also contain code with imports, variable declarations, functions and runtime code

So the question I ask:

Is it technically possible to externalise all code in a CS3 FLA document by exporting all code from all timelines and using the include directive?

Are there issues with instantiation of objects/classes or problems with import paths, etc?

Thoughts?
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--Joel Stransky
stranskydesign.com
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