Hi Karl,

The only way to make 30fps play consistently on a lower bandwidth connection, would be to send a message to the server, telling it to send the stream at a reduced quality; thus, the size and quality of each frame would be greatly reduced on a slow connection. Yet, if a pause is acceptable, creating a buffer for the content and playing the buffered content, while waiting for new content to download and be placed in the buffer for later playing, would be an option. Your suggestion, sounds like it would result in you playing the stream in slow motion.

Another idea would be to tell the server to reduce the amount, or "drop", the frames sent; yet, this would not be 30fps, as the fps would drop based on the users connection. E.G. if 30 fps plays well on 300KB downstream, but the user can only download solidly at 100KB, you could only send approximately 1/3 (maybe less to be safe) of the frames safely allocated for that second while ensuring no delays in matching frames to audio; therefore, frames 1..4..7..10..13..16..19..22..25..28.. would be sent per second out of the regular 30fps. (I hope I am not missing something and sounding stupid here)

This is really just theory, and is easier to say than to put into practise; yet, it is not so difficult to figure out, that you couldn't pull it off if you were somewhat decent with a server side language like php and know how to manipulate files by searching for index of frame identifying start and end keys in the hex to flush out as video stream. When I say it sounds so easy; yet, making it stable enough not to crash a server with multiple simultaneous connections might be something different. Now that I think of it, can php even handle this? or would a c module be needed to make things run totally stable?

I know this won't really help other than to see why your logic is off, and maybe give you some ideas of how video is really transfered; yet, I hope you can make use of it. I have worked a little, very little, with video in the past; thus, I am not an expert, so if anyone has any ideas that would make my statements look stupid, I hope he or she will speak up.

Thanks,
Anthony Pace

Paul Andrews wrote:
How would you equate bandwidth with FPS?

Seems to me that a loading Movie will need to load different assets at different times, so You may need 100K loaded at one frame followed by no new assets until 200 frames later when 150K needs to be loaded for a particular frame.

How can you possibly balance the load?

Paul
----- Original Message ----- From: "Karl DeSaulniers" <k...@designdrumm.com>
To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
Sent: Tuesday, March 31, 2009 7:54 PM
Subject: Re: [Flashcoders] FPS question


Close. I am trying to basically see if I can control how fast my movie plays according to the type of stream it is receiving. If slow on bandwidth play faster, if normal or high bandwidth play at normal fps. So that when their is low bandwidth while loading page, the user never knows or sees it. No "lag" if you will.

Sent from losPhone

On Mar 31, 2009, at 1:24 PM, "Paul Andrews" <p...@ipauland.com> wrote:

I'm pretty confused by your requested, so I've probably got this wrong.

You're trying to slow down a playing movie because it's not streaming it's content fast enough to play at the true frame rate?

Paul



----- Original Message ----- From: "Karl DeSaulniers" <k...@designdrumm.com
>
To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
Sent: Tuesday, March 31, 2009 7:10 PM
Subject: Re: [Flashcoders] FPS question


Sorry I guess I was not clear on my first post, but I am looking to find out how to ready how much stream I am getting and adjust my frame rate of the movie (swf) accordingly. Main part of my question is to figure out how to get the stream info so to be able to adjust the FPS to it. Better?? Thanks for any input.

Anthony, thanks for the FPS link, that will come in handy.
BTW I am still coding in AS2 for this project.



Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Mar 31, 2009, at 12:04 PM, Anthony Pace wrote:

Sorry I didn't respond earlier... passed out last night and just woke up.

http://www.flashperfection.com/tutorials/AS3-Dynamically-Change- The- Frame-Rate-09765.html

Should help you out.

Karl DeSaulniers wrote:
in this i mean movie = swf .
i am not necessarily asking about just a moviclip but the whole movie.
Hope that clarifies.

Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Mar 30, 2009, at 8:47 PM, Anthony Pace wrote:

First you say swf, and yes, controlling the frame rate for an swf is doable; yet, then you say movie... do you mean movie clip, or stream?

Karl DeSaulniers wrote:
Ok here is a new one. Is there a way to control the way your swf plays according to the bandwidth it's getting?

For eg: control how fast FPS your movie plays according to the stream of info it's getting from the server? If the stream is low play fast and if the stream is good then play regular fps?

All of this to simulate "no lag".

Karl

Sent from losPhone

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