Also = try to redraw as little of the screen as possible from frame to frame.
If your entire screen is constantly redrawing, that takes a lot of processing power. So alpha fades that affect the entire screen or moving/animating a sprite which covers the entire screen are problems. The Flash Debug Player has a right-click context menu option called something like "Show Redraw Areas" (I forget). HTH, Ian P.S. There's a bug in FP9+ - possibly still in 10, I can't remember. Calling setChildIndex() forces the entire display to be redrawn. On Wed, Apr 1, 2009 at 11:49 PM, Karl DeSaulniers <k...@designdrumm.com> wrote: > Perfect thank you... > > > Karl DeSaulniers > Design Drumm > http://designdrumm.com > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders