Sorry my post wasn't very clear on what I was doing, or how I might be using
the method -- was trying to keep it short and simple. I built the method
based Point.polar() only tried to adapt it for 3D.
I have an object performing a random walk through 3D space and I'm going to
plot it's position at a given interval. The general math I'd googled around
for wanted 2 angles (in degrees) and the distance moved. I can take that 3d
point and add it to my current position, moving the object.

The questions you ask are beginning to point out the fact that I don't even
know what I don't know (if that makes any sense). I'll check out the link
and see if it helps me wrap my brain around the math I'm throwing around.

Jer
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