it has to be one file...

For now we'll use the solution of adding each level-compiledclip to a frame.. and making a loaderClass to see if the framesLoaded has eached the level yet.. when it's needed.

Thanks for the replies

----- Original Message ----- From: "allandt bik-elliott (thefieldcomic.com)" <[email protected]>
To: "Flash Coders List" <[email protected]>
Sent: Friday, April 17, 2009 1:29 PM
Subject: Re: [Flashcoders] Smart Preloading


or you could add everything to an external library file and load that with
your other assets



On Fri, Apr 17, 2009 at 12:28 PM, allandt bik-elliott (thefieldcomic.com) <
[email protected]> wrote:

i must admit, i still add internal (non-added on frame 1) assets to a frame (after my preloader) and goto a frame after that when the xml, css, external assets etc are all loaded. It's probably frowned upon but it works and i've
not found anything better

a


On Fri, Apr 17, 2009 at 8:07 AM, Dennis - I Sioux <[email protected]>wrote:

Hey Allandt,

Thanks for your reply.

I already found that one.. it was linked to from the earlier mentioned
Greensock.
Seems like that one can't load mc's from the library aswell..

I actually want to switch of the "load before 1st" .. and when entering a
new level.. load the level clips..(if not already loaded).

The UILoader mentions that it can load mc's aswell (at the source
property).. but there isn't any example on how to do it.. and the logical
ways aren't working.

Thanks


----- Original Message ----- From: "allandt bik-elliott (
thefieldcomic.com)" <[email protected]>
To: "Flash Coders List" <[email protected]>
Sent: Thursday, April 16, 2009 5:42 PM

Subject: Re: [Flashcoders] Smart Preloading


there is something called bulkloader that i've seen used a few times but
it
might be a little surplus to requirements

On Thu, Apr 16, 2009 at 3:56 PM, Glen Pike <[email protected]
>wrote:

 Sorry, it's a SWF preloader.  As for preloading clips in the library,
that's not what it's for..


Glen

Dennis - I Sioux wrote:

 Hey Glen,

Greensock isn't for preloading movieclips right?
The swf's own movieclips in his library..

Or has it got an option for that?

----- Original Message ----- From: "Glen Pike" <
[email protected]
>
To: "Flash Coders List" <[email protected]>
Sent: Thursday, April 16, 2009 4:03 PM
Subject: Re: [Flashcoders] Smart Preloading


 Hi,


There are a couple of sequential preloaders out there on the web - I
think greensock did on, but not 100% sure.

It's possible that you can use these preload a list of movie clips in
the background.  I wrote my own before finding queuing loader before
seeing
the others, so I don't know if they implement the same functionality:
to
interrupt the preloading queue when a specific "level" is requested
and put
the loading of that to the front of the queue.  If you are not
stopping the
things caching in the browser, you might take a small hit re-loading
the
required level if it has not reloaded, but that is all.

 HTH a bit

 Glen


Dennis - I Sioux wrote:

 Hey,

Tried to use a UILoader to check the bytes loaded of a single
movieclip(in the library).. but this isn't working.
Has anyone got a suggestion to check the loaded bytes of an mc?

Thought the LoaderInfo only reffers to the mc's owner.

Goal is to preload each game level seperately when it is needed.(if
it
hasn't loaded while playing the previous level yet).

With kind regards,

Dennis
Isioux
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