Hmm nope but it is not a million miles away from me here in Somerset.

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
Sent: 22 April 2009 12:41
To: Flash Coders List
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
storage

Not working for Cornwall County Council by any chance??? :)

Paul Steven wrote:
> Thanks Glen and Ian
>
> Yes I am currently using a mysql database while the high scores are hosted
> on my site. The game is for a rather large organisation so it is not the
> easiest task in the world getting a database set up at their end. The
> mention of flash alone was enough to cause major panic so you can imagine
> the fear when I mentioned the need to upload php files to their server:)
>
> Cheers
>
> Paul
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
> Sent: 22 April 2009 12:15
> To: Flash Coders List
> Subject: Re: [Flashcoders] Feasibility of xml file for high score data
> storage
>
> I am guessing that any server side code to update the XML file will rely 
> on the server to "lock" files, etc. 
>
> Databases are often optimised to allow for multiple "clients" to update, 
> but most file based commands will lock the file preventing access by 
> other "clients" so if your code throws a wobbly rather than waiting, 
> that could be a problem...
>
> Saying that, you could look at using SQLLite for example - this uses a 
> file based database, but your SQLLite "engine" will handle all of the 
> access - a lot of PHP installations come with this nowadays and ASP code 
> also uses ADOBC to connect to Access database files so you will have a 
> similar system.
>
> The upshot is that using a server side database engine will make life 
> easier because they will deal with problems like concurrent connections 
> for you :)
>
> Glen
>
> Paul Steven wrote:
>   
>> I was considering using an xml file to store high score data for a game.
>>     
> It
>   
>> is quite possible that this game will have a significant amount of
traffic
>> (certainly in the first few days after launch) and I am now wondering if
>>     
> an
>   
>> xml file would be suitable. I am not sure what happens in the scenario
>>     
> where
>   
>> multiple players want to update the highscore at the same time - they
will
>> all need to write to the file. I assume this is the same scenario with a
>> database but think perhaps updating a database is more efficient.
>>
>> Anyone care to offer any insight into whether an xml file would be
>>     
> suitable
>   
>> or not? 
>>
>> Thanks
>>
>> Paul
>>
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>>   
>>     
>
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