Hi,
Possible workaround is to wrap the filtered movieclip inside another
or, if you don't want to interact with it, draw this wrapped up
movieclip into a bitmap and use that.
Hope this helps.
Glen
Andrew Sinning wrote:
We've build an interface for a 512x384 movie using an external skin
movie built at 1024x768. We've actually been doing this for a number
of years, but now that we're trying to improve the quality of our art,
I'm noticing something for the first time. When the imported movie is
scaled down, the filters become exaggerated. My take on this is that
the pixel values specified in the filters are relative to the root
clip, not relative to the clip on which they are applied. This
effectively doubles the effect of the filter when the clip is scaled
down.
Is there a work around?
Thanks!
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