That type of thing is why I think so many digital media companies have
failed. The ones I've seen succeed charge for time and materials, and that
time includes meetings.

Brian Mays


On 5/14/09 7:07 AM, "Matt S." <[email protected]> wrote:

> My experience is that time-estimates on these kinds of
> visually/conceptually/programmatically complex projects are almost
> always underestimated. 80 hours might be what is formally on the books
> and what gets billed, but I'd be willing to bet the designers and
> developers put in quite a few extra hours that don't get counted. So
> 80 hours == 2 weeks, even if during those 2 weeks the team was working
> nights and weekends.
> 

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