That type of thing is why I think so many digital media companies have failed. The ones I've seen succeed charge for time and materials, and that time includes meetings.
Brian Mays On 5/14/09 7:07 AM, "Matt S." <[email protected]> wrote: > My experience is that time-estimates on these kinds of > visually/conceptually/programmatically complex projects are almost > always underestimated. 80 hours might be what is formally on the books > and what gets billed, but I'd be willing to bet the designers and > developers put in quite a few extra hours that don't get counted. So > 80 hours == 2 weeks, even if during those 2 weeks the team was working > nights and weekends. > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

