Ah! The scale mode = 'none' did it. Thank you Mr Pace.

On Thu, Jun 4, 2009 at 6:51 PM, Anthony Pace<[email protected]> wrote:
> //using your co-ordinates, this works fine, with no weirdness that I can see
>
>           this.graphics.lineStyle(1,0x333333,1,true,'none');
>           this.graphics.moveTo(4,0);
>           // no need for this.graphics.lineTo(4,0); because you are already
> there
>           this.graphics.lineTo(0,4);
>           this.graphics.lineTo(0,11);
>           this.graphics.lineTo(8,11);
>           this.graphics.lineTo(8,4);
>           this.graphics.lineTo(4,0);
>
> John Giotta wrote:
>>
>> This is probably a well known issue, but I'm probably out of the loop.
>>
>> I'm drawing a rather small shape with the draw API, but I'm getting
>> odd pixel points.
>> My shape:
>> (4, 0), (0, 4), (0, 11), (8, 11), (8, 4), (4,0)
>>
>> Its basically a square with a steeple top. When drawn, the line from
>> 8, 4 to 4,0 actually looks like it starts from 7, 3 giving me a offset
>> in my angle.
>>
>> Anyone know why this is?
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>>
>
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