Thanks Leandro. I took an initial look at this, but got scared off by
the fact that this is going to make mouseUp/Down/Enter/Leave and click
detection really complicated, much more complicated than anything I've
ever had to deal with before. There will be follow-up questions, but
first I need to start a new thread.
Leandro Ferreira wrote:
BitmapData.hitTest:
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00001410.html
Leandro Ferreira
On Mon, Jun 22, 2009 at 19:21, Andrew Sinning <and...@learningware.com>wrote:
If I draw a circle using the Graphics and Shape classes, and then add the
shape to a sprite, I can use the sprite for the hitArea of another sprite
and it works just fine. Everything within the circle is a hit, everything
outside of it is a miss.
However, if I create a sprite containing a Bitmap drawn from this same
circle and try to use this sprite for the hitArea, the entire rectangle
becomes the hit area. I've played around with different alpha-levels, using
white and black, and using the opaqueBackground setting. Nothing seems to
work. Am i missing something or is this a known limitation?
I'm using AS3 under Flash CS3.
Thanks!
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