This problem appears to be related to a bug in the Array method
"forEach" which I have posted in a separate thread.
Reading through some archives on other forums, it looks like there
are/were some known issues with the Loader object getting garbage
collected if no instance of it were on stage. I changed my model so it
was added to the display list before loading, but the problem
persisted. What I found when looking at both ProgressEvent.PROGRESS and
Event.COMPLETE was that all of the bytes would get loaded, but the
COMPLETE event would never fire.
I don't entirely have my head around what is going on, but at least I've
fixed the problem.
Andrew Sinning wrote:
Are there known issues with player 10,0,22,87 with the Loader class
failing when there are multiple Loader children in the display list at
the same time? I had a prototype working just fine under Windows
with an older plugin, but after updating the plugin only one Loader
will complete at a time. I'm also seeing the problem under FF and
Safari on my Mac, both of which have 10,0,22,87 installed.
The user gets to choose which images get loaded. If I refresh the
movie and choose a different image, each individual image will load.
But if I have one Loader displayed and then choose a 2nd image to get
displayed next to it, it won't load. If I remove the first Loader
before selecting a 2nd one then the 2nd one seems to work just fine,
but even doing this it eventually fails.
I guess the next step is to install a older plugin to see if that
fixes it....
Thanks!
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